A warped VR simulation of hellish quotidian.
Players complete a day in the life (wake up, go to work, sleep, repeat), and earn a point each time they finish a day. They have 30 seconds to figure out a simple puzzle to move to the next part of the day, but each time a new cycle begins, their view is more progressively warped. Players report feeling physically sick after a few rounds. How much torture are you willing to endure for the high score?
Created with Unity 3D, and coded in C#.
An experiment in generative typography.
For a school project, I had previously written a Python command-line tool that let me manipulate fonts by altering the arrangement and parameters of their bezier curves and control points.
To take the project a step further, I later designed a full UI based off of that code, focusing on a mix of interaction design and visual design. I pursued the project to practice building a product from the ground up, and within the technical constraints set by my own program.